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Rocky start for wearables in professional sports games

Major League Baseball (MLB) has approved two wearable biometric devices for use during games. Players will be allowed to wear the Motus baseball sleeve, which tracks strain on pitching arms, and the movement-tracking Zephyr bioharness during the 2016 season. The organization had previously remained silent on the issue. Meanwhile, the National Basketball Association (NBA) last week reprimanded a player for wearing the Whoop wristband, which, along with all wearables, is banned during NBA games. The contrasting league policies, along with some ambiguity about what exactly is allowed, has resulted in a rocky start for the niche market for wearables tailored for elite athletes.
© Copyright 2016 IEEE Spektrum. IEEE. All rights reserved.

Subjects: sports game USA baseball basketball professional sport auxiliary device measuring procedure competition rules and regulations performance analysis injury prophylaxis
Notations: biological and medical sciences sports facilities and sports equipment sport games
Tagging: wearables
Published in: IEEE Spektrum
Published: 2016
Document types: electronical publication
electronical journal
newsletter
Language: English
Level: intermediate