Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?

(Anwendung virtueller Realitäten auf den Sport: Reagieren Handballtorhüter realistisch auf künstliche Kontrahenten?)

Virtual reality is currently used in several application fields. In those applications and, especially in sports, the motor behavior of the subjects plays a major role. We propose to test the specific problem of handball goalkeeper and thrower duel. To this end, we studied if real handball goalkeepers react in a virtual scenery as in real game. The virtual scenery is composed of virtual opponents that are driven by a kinematical animation model. This model enables to change a specific parameter in the virtual thrower's motion and to examine the resulting effects on the goalkeepers' reactions. This paper aims at verifying if this animation model reproduces real motions with an enough accuracy to engender realistic goalkeepers reactions. Our results show that this kind of model enables to carry-out virtual experiments without modifying the natural gestures of the subjects.
© Copyright 2004 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry. Veröffentlicht von ACM Press. Alle Rechte vorbehalten.

Schlagworte: Handball Spielposition Reaktion Reaktionsschnelligkeit Wurf Simulation
Notationen: Spielsportarten Naturwissenschaften und Technik
DOI: 10.1145/1044588.1044632
Veröffentlicht in: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Herausgeber: Association for Computing Machinery
Veröffentlicht: ACM Press 2004
Seiten: 210-216
Dokumentenarten: Kongressband, Tagungsbericht
Sprache: Englisch
Level: hoch