Peak movement and collision demands of professional rugby league competition

To quantify the peak movement and contact demands of National Rugby League (NRL) and European Super League (ESL) competition players were tracked during 10 NRL (166 files) and 10 ESL (143 files) matches using microtechnology devices. The peak 1- to 5-min periods were then calculated for average match speed (m·min-1), and acceleration (m·s-2) when 0, 1, 2, and =3 collisions per min occurred. Linear mixed effect models and Cohen’s effect size statistic (± 90%CI) were used to determine the differences in movement profiles when collisions occurred. Compared to no collision periods, as frequency of collisions per minute increased, there were progressive reductions in running speed for most positional groups. The addition of 1 or more collisions per min resulted in average effect size reductions in match speed of -0.14 for NRL forwards, -0.89 for NRL backs, -0.48 for ESL forwards, and -2.41 for ESL backs. ESL forwards had the highest frequency of peak periods involving 3 or more collisions per min, 22% of all periods, followed by NRL forwards (14%), NRL backs (10%) and ESL backs (8%). This study highlights the peak movement and collision demands of professional rugby league competition and allows practitioners to develop training drills that reflect worst case scenarios.
© Copyright 2019 Journal of Sports Sciences. Taylor & Francis. All rights reserved.

Subjects: rugby movement performance requirement movement characteristic calculation technology acceleration
Notations: sport games
Tagging: GPS Mikrotechnologie Aktivitätsprofil Kollision Kontaktmessung
DOI: 10.1080/02640414.2019.1622882
Published in: Journal of Sports Sciences
Published: 2019
Volume: 37
Issue: 18
Pages: 2144-2151
Document types: article
Language: English
Level: advanced