Learning long-term planning in basketball using hierarchical memory networks

(Lernende langfristige Planung im Basketball mit hierarchischen Speichernetzwerken)

We study the problem of learning cohesive, fine-grained models of player motion. For instance, agents often choose motion sequences with long-term goals in mind, such as achieving a certain strategic position. Conventional policy learning approaches, such as those based on Markov decision processes, generally fail at learning cohesive long-term behavior in such high-dimensional state spaces, and are only effective when myopic planning leads to the desired behavior. The key difficulty is that such approaches use "shallow" planners that only learn a single state-action policy. We instead propose to learn a hierarchical planner that reasons about both long-term and short-term goals, which we instantiate as a hierarchical deep memory network. We showcase our approach in a case study on modeling basketball player trajectories, and show that it generates significantly more realistic trajectories compared to non-hierarchical baselines as judged by professional sports analysts.
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Schlagworte: Basketball Untersuchungsmethode mathematisch-logisches Modell Modellierung Tracking
Notationen: Naturwissenschaften und Technik Spielsportarten
Tagging: Big Data data mining
Veröffentlicht in: Proceedings of the KDD-16 Workshop on Large-Scale Sports Analytics
Herausgeber: P. Lucey, Y. Yue, J. Wiens, S. Morgan
Veröffentlicht: San Francisco Eigenverlag 2016
Seiten: 1-4
Dokumentenarten: Artikel
Sprache: Englisch
Level: hoch